Versão
4.0-501
Ramo
tev_fixes_new
Data
11 anos atrás
Windows x64 Windows x86 Mac OS X Android
Consolidar
1f4f0091e0c20eabe39ef0c86c73cabd8d06d22d
Alterar autor
Tony Wasserka
Alterar descrição
PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...