Versão
4.0-410
Ramo
dc-netplay
Data
11 anos atrás
Windows x64 Windows x86 Mac OS X Android
Consolidar
1121bfcc5025c95788ecdd28960aa522a47c96b7
Alterar autor
comex
Alterar descrição
Use an explicit variable to wait for the GPU thread...

rather than copying the conditions in the big while loop.  I *think*
this doesn't make a difference unless (a) there's a breakpoint and (b)
the CPU thread gets really unlucky and observes the change to
CPReadPointer but not the immediately following change to
CPReadWriteDistance... but the difficulty of working that out
demonstrates why the change is needed.