Versão
3.5-197
Ramo
tev_fixes
Data
11 anos, 3 meses atrás
Windows x64 Windows x86 Mac OS X
Consolidar
03c3a33a71ee9e1f004f4c53df7f71bd3dca6483
Alterar autor
NeoBrainX
Alterar descrição
PixelShaderGen: Turns out tev stage outputs are always clamped to at least -1024..1023. That makes 11 bit signed integer overflow emulation needless.

Also, final tev output is a U8 so we do actually need overflow emulation for it.

Removed debugging stuff since it's not necessary anymore.