Versão
4.0-416
Ramo
dc-netplay
Data
11 anos atrás
Windows x64 Windows x86 Mac OS X Android
Consolidar
00c34519479e50328fe9a1df67b5095eb3ad1dac
Alterar autor
comex
Alterar descrição
Refactor SetCpStatus, hopefully fixing breakpoints.

Now it's only called in a single place in each mode.  Normally this is
the GPU thread, because everything needs to be checked when
CPReadPointer changes, and watermarks shouldn't need strict timing so
there's no need to also call it from some other thread.  In
bSyncGPUAtIdleOnly mode, we ignore watermarks, so it's called on the
CPU thread after cpuFifo.CPReadPointer is updated, to check for
breakpoints.