Etiquetas do autor: Qt

Leaving a Legend: Saying Goodbye to Windows 7


With none of our active developers using Windows 7 as their primary OS, the userbase dwindling, and Windows 7 starting to meaningfully fall behind newer versions of Windows, it's going to become more and more likely that features are accidentally broken in Windows 7. Eventually, the differences between Windows 7 and newer versions of Windows may increase to the point where we drop support for the aged OS. We don't plan on purposefully breaking support, but, its days are numbered.

Windows 7 had a hell of a run. After the wide rejection of Windows Vista, Windows 7 set the bar for all Windows versions to come. It continued the technical advancements from Vista while righting most of its wrongs, all wrapped up in a friendly, reliable package. This combination was a tremendous success, and users loved Windows 7 so much that it had a support lifespan of over 10 years!

Dolphin has been proud to support Windows 7 for its entire life, and then some. We've supported Windows 7 for 13 years, making it our longest supported single operating system version ever. However, all good things must come to an end. While Windows 7 was able to survive the release of Windows 8 and 8.1, Windows 10 finally provided another popular option, and users have moved on. With Microsoft ending support for Windows 7 a few years ago and more and more software abandoning it, supporting Windows 7 has become a liability for us.

After several months of breaking/restoring Windows 7 support, we've decided to drop support for Windows 7... and Windows 8 and 8.1. We did not take this decision lightly, but after evaluating the situation, we knew what had to be done in order to make sure we can keep working on Dolphin without having to make compromises.

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Dolphin Progress Report: June and July 2021

Emulation is often seen as this suspect gray area of gaming that is tolerated but always on the edge. There's a lot of negativity and questions around the merit and purpose of emulation. In contrast to that narrative, the overwhelmingly positive reaction to some of the features added the last few months, including heartfelt reactions from users, make all of the challenges and struggles so much easier.

As we drift further from the heyday of the GameCube and Wii, we've been seeing a greater impact not only on the past generations of gamers, but the current one. It was heartwarming to see long-time users able to play Four Swords Adventures with their kids or friends across the world. The gratitude we received from users finally able to try previously hard-to-access features in their favorite games was so appreciated. We love these games and consoles the same as you, and we want to make sure that they live on.

Sometimes with all the negativity in emulation, it's refreshing to have something that makes both the developers and the users happy. And while we'd love to revel in past accomplishments, there's still so much more work to be done. We graciously thank everyone for their kind words over the past few months, and hope you continue to enjoy using Dolphin Emulator. With that said, it is about time that we get started with the June and July Progress Report.

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Dolphin Progress Report: May and June 2020

We've got a lot to get through the past two months. Headlining it all is that we're happy to announce support for a new compressed disc format developed specifically for Dolphin: RVZ. This lossless format allows for near top of the line game compression without compromising the integrity of ISOs, while also maintaining performance and stability. But what good is compression if emulation isn't up to snuff? The past two months have been chock-full of emulation and usability fixes for both Android and Desktop Dolphin! There's a little bit of everything, from graphics emulation fixes, memory card and savestate compatibility changes, to obscure features like being able to report thermal data to games and homebrew!

Rather than delaying any longer, let's just dive in now! Please please enjoy the May and June Dolphin Progress Report!

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Dolphin Progress Report: April 2020

It feels like it's been some time since we've had actually had a monthly Progress Report. This is because there haven't been as many major changes landing, making it harder to fill out a substantial article. That isn't to say that things have slowed down, these smaller changes increase the quality of life for users and add up, especially when jumping from older builds to the latest. However, these changes are a lot harder to show and feature in a Progress Report compared to things that actually affect the core emulation and games. This time around, we had more than enough on our plate to write about, including support in the latest builds for a very interesting game: The Metroid Prime 3's E3 2006 Beta.

But before we get to the new changes, we need to cover something we missed last month. So, without further delay, please enjoy the mostly April Progress Report!

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Dolphin Progress Report: February and March 2020

We understand that the past few months have been trying for many of us across the world. Something like this can make what you do feel so very small in the grand scheme of things. Everyone has their ways of coping with isolation, using the internet, games, emulation, and much more as forms of entertainment to keep spirits up. To those of you relying on Dolphin Emulator, we hope that Dolphin Emulator makes your day a little brighter in these trying times.

In this Progress Report, you'll find that we've got a lot of changes affecting things outside of core emulation. For instance, Dolphin on Android and macOS see the return of Dark Mode, perfect for late night gaming without straining your eyes. But if we're going to talk about the main event, we have a new way to use your Wii Remotes that brings tremendous flexibility. People that were disappointed by the removal of Hybrid Wii Remotes, forced Wii Remote disconnections on Save/Loadstates, and other limitations of Real Wii Remotes should be very excited. With two months of changes to get through, it's about time we just dived in. Please enjoy the February and March Progress Report!

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Dolphin Progress Report: December 2018 and January 2019

While there are a lot of notable changes to go through from the past two months, there's some notable news for the general Wii community. By the time this article is up, the Nintendo Wii Shop will be closed. Purchasing will be entirely disabled so all remaining Wii Points will be rendered useless, and even downloading of purchased games will be disabled at an undefined date in the future. While this may not seem like very big news for an emulator, Dolphin does actually support connecting to and buying games off of the Wii shop.

More distressingly, it's likely only a matter of time before the Wii Nintendo Update Servers (NUS) themselves go down. Dolphin relies on the NUS servers for installing a fully updated Wii System Menu in Dolphin. Users with unscrubbed Wii discs can rely on them as well to install the System Menu after they go down, but, depending on when the game was released, it may not be fully updated.

It's also rather disappointing that the many unique titles released on WiiWare can no longer be legally purchased by users. Say what you will about the average quality of WiiWare releases, these titles are a part of the Wii's legacy, one that is slowly being locked out to those who would want to experience them in the future.

Now that we've gotten that out of the way, we have a lot of big changes that hit over the past two months that we need to get through. The sun may be setting on Nintendo's revolutionary console, but on the emulation front we still have a long road ahead of this. We hope that everyone enjoy's this month's notable changes!

For the convenience of our Android users, we've decided to cluster up a ton of important Android changes together after the more general changes. If you're on Android 9 or are a big fan of Paper Mario, you definitely won't want to skip out.

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Dolphin Progress Report: June 2018

While we prefer to get these progress reports shortly after the turn of the month, sometimes things happen out of our control. June wasn't exactly a slow month, but it was backloaded with tons of changes that we weren't expecting to get merged so soon.

Sometimes delays are inevitable, but the notable changes that we were able to include thanks to extending the deadline should more than make up for the several day wait. You've been waiting long enough - without further delay, please enjoy this month's notable changes.

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Dolphin Progress Report: April and May 2018

Users of Dolphin may have noticed that things look a little bit different in the GUI. That's right, mid-April DolphinQt was unleashed to the masses as the default GUI! It hasn't been without some expected headaches and growing pains, but, overall most of the features are working and the transition is going along as smoothly as we could have hoped. For those having problems, the DolphinWx.exe is still included and will be updated with all the core changes.

Considering that we spent a whole monthly article on Qt, let's get into some actual emulator changes. In between the mountain of Qt changes has been an explosion of progress and fixes hitting everything from CPU edge-cases to Vertex Loader fixes! With that, please enjoy this month's notable changes!

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The Legend of Dolphin: A Lens Between Worlds

Chapter 1: The Will of the Old Gods

Within the Kingdom of Dolphin, a legend has been passed from generation to generation. While many of the facts have long turned to myth, fragments of this tale are echoed to this day.

This tale began way back in the ancient times known as "2003" when the Old Gods sought to create a wondrous tool that would allow denizens of the PC realm to peer into that of the GameCube dimension. Behind …

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Dolphin Progress Report: January 2018

While a lot of our focus goes into the core emulation experience, we also recognize how important it is for users to be able to use the emulator. Dolphin now has several different User Interfaces (UIs) that are used across several platforms. A UI serves many purposes at the same time: from giving users access to the most important options, to relaying information to the users as they're using the program, and sometimes even communicating to developers what the program is doing at a given time.

This month, UI takes center stage, as DolphinQt, Dolphin Android, and even Dolphin Android T.V. UIs all saw big improvements!

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